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Welcome to INSITES (Digital Cultural Heritage Custodians) LogoWelcome to INSITES (Digital Cultural Heritage Custodians) Logo
  • Home
  • About
  • Project Partners
  • Resources
    • Curriculum and Open Educational Resources
      • Curriculum and Open Educational Resources EN
      • Curriculum and Open Educational Resources GR
      • Curriculum and Open Educational Resources SL
      • Curriculum and Open Educational Resources TR
      • Curriculum and Open Educational Resources IT
    • Learning Guide
      • Digital Cultural Heritage Active Peer Learning Guide EN
      • Digital Cultural Heritage Active Peer Learning Guide – TR
      • Digital Cultural Heritage Active Peer Learning Guide – GR
      • Digital Cultural Heritage Active Peer Learning Guide – IT
      • Digital Cultural Heritage Active Peer Learning Guide – SLO
    • Digital Cultural Heritage Technology Toolkit
      • Digital Cultural Heritage Technology Toolkit – EN
      • Digital Cultural Heritage Technology Toolkit – SLO
      • Digital Cultural Heritage Technology Toolkit – TR
      • Digital Cultural Heritage Technology Toolkit – IT
      • Digital Cultural Heritage Technology Toolkit – GR
    • Online Course
      • Digital Cultural Heritage Massive Open Online Course
      • Digital Cultural Heritage Massive Open Online Course TR
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Module 3 Quiz

Module 3 Quiz
Digital Cultural Heritage Massive Open Online Course Module 3 3.6 International case studies Module 3 Quiz
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  1. Question 1 of 19
    1. Question

    Immersive Tourism Experiences (ITE) are those experiences that offer the visitor an opportunity to interact and play with the latest trending digital technologies, so they do not get too much bored.

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  2. Question 2 of 19
    2. Question

    What are known to be the main 5 human senses?

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  3. Question 3 of 19
    3. Question

    Humans have other senses beside the main 5 human senses.

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  4. Question 4 of 19
    4. Question

    Can you replace any of the senses with another?

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  5. Question 5 of 19
    5. Question

    Digital devices, such as (touch) screens, sound speakers or headphones, sensors, smart phone apps, VR headsets, and others are considered to be

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  6. Question 6 of 19
    6. Question

    With digital devices, one can directly affect?

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  7. Question 7 of 19
    7. Question

    Which type of mobile apps are usually cheaper to develop but offer more basic functionalities?

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  8. Question 8 of 19
    8. Question

    Which of these two extended realities can offer a perception of being physically present in a non-physical world?

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  9. Question 9 of 19
    9. Question

    Which type of virtual tours are cheaper to design and implement?

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  10. Question 10 of 19
    10. Question

    What do holographic projections do best?

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  11. Question 11 of 19
    11. Question

    Interactive screens, object recognition (OR) tables and walls are highly customizable, but which of the following they cannot do best?

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  12. Question 12 of 19
    12. Question

    Which of the ITE building blocks are designed to fill the user’s visual field, giving the sensation of physical presence in a simulated word?

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  13. Question 13 of 19
    13. Question

    The first step of an Immersive Experience Design Path is to choose the technologies you like most and want to use in your ITE offer.

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  14. Question 14 of 19
    14. Question

    It is important to know what are your strengths, and to find the uniqueness and essence of your experience.

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  15. Question 15 of 19
    15. Question

    Focusing on targeting audience is very important! Knowing the audience’s habits, level of their technology skills and attitude towards new trends they might follow (or dislike) can be helpful when designing an ITE?

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  16. Question 16 of 19
    16. Question

    Is storytelling possible only through spoken or written words?

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  17. Question 17 of 19
    17. Question

    We have learned that to design an unforgettable experience, storytelling has to inspire the visitor and keep him engaged, but in which part of the experience it is important to engage a visitor?

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  18. Question 18 of 19
    18. Question

    The so called »Wow moments« of an ITE are those moments which

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  19. Question 19 of 19
    19. Question

    What matters the most in designing an immersive tourist experience?

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catherine@euei.dk2022-12-15T10:56:26+00:00

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INSITES

Cultural heritage tourism is a vital part of Europe’s economy with 8.4 million people employed in this sector and 4 out of 10 tourists choosing their destination based on its cultural and heritage offering. However, Europe’s cultural heritage is under threat. The decay and abandonment of some European cultural heritage gems and the over/insensitive tourism of others are two very pressing areas for concern.

  • Preserving cultural heritage using AI
  • Augmented reality offers museums the opportunity to bring history to life
  • TikTok holds incredible marketing potential for Museums

This project has been funded with support from the European Commission. The author is solely responsible for this publication (communication) and the Commission accepts no responsibility for any use may be made of the information contained therein. In compliance of the new GDPR framework, please note that the Partnership will only process your personal data in the sole interest and purpose of the project and without any prejudice to your rights.

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